AI Insights · Timothy · July 2024
Top 5 Anime Games Performance in Germany, Q2 2024
Explore the performance of the top 5 anime games in Germany during Q2 2024, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 anime games on a unified platform in Germany showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these popular titles.
Solo Leveling:Arise from Netmarble Corporation launched in May 2024. Weekly revenue peaked at around $362K in mid-May but saw a decline to approximately $111K by the end of June. Downloads started strong with 132K in the first week of May but tapered off to about 5.4K by the last week of June. Despite the drop in downloads and revenue, weekly active users remained relatively stable, averaging around 135K towards the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, hitting a high of roughly $246K in late May and ending Q2 with $122K. Downloads showed a gradual increase from 2.7K in early May to 5.1K by the end of June. The game maintained a consistent user base, with active users peaking at about 127K in mid-June.
Yu-Gi-Oh! Master Duel from KONAMI had a more stable revenue stream, reaching approximately $36K in early April and concluding the quarter with around $12K. Downloads varied slightly, starting at 3.3K in mid-April and ending at 2.3K in late June. Active users showed a steady pattern, peaking at around 17K in late June.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED saw its highest weekly revenue of around $26K in late May, finishing the quarter with about $23K. Downloads spiked to 12.5K in early June before settling at approximately 1K by the end of the month. Active users saw a significant peak at about 38K in early June, ending the quarter with 23K.
FAIRY TAIL: Fierce Fight by Skyline Games had a modest revenue performance, peaking at around $8.6K in early April and ending at approximately $3.7K by late June. Downloads were highest at 11.6K in early April but dropped significantly, with minimal activity by June. Active users peaked at about 11K in early May, maintaining around 5.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.